Communities & Games
Godot Forum · 2026-10-12
2D editor is pixel-only; no normalised coordinate system
2D 编辑器只有像素坐标,想做「单位制」布局很别扭
At a glance · 30-second read
- WhoGodot Forum · 2026-10-12 · 25 replies
- The ask2D editor is pixel-only; no normalised coordinate system
- The openingA resolution-independence toolkit: unit system, safe areas, 9-slice helpers.
What was actually said
“Is it possible to change the measurements in the editor to use a normalized coordinate system?”
— Godot Forum · 2026-10-12 · forum.godotengine.org/t/is-there-a-way-to-get-normal…
Background and pain
The pain
Multi-resolution support is a classic 2D pain; without unit abstraction it's all conversion code.
A buildable angle
The opening
A resolution-independence toolkit: unit system, safe areas, 9-slice helpers.
How to validate it
- Read the whole thread and note the recurring scenarios — repetition is the density of the need.
- Search existing tools around "editor UX / 2D" and check which single step they actually cover.
- Put up a one-line landing page, share it back to Godot Forum, and see whether anyone asks about pricing.
Existing options
Godot 原生, Asset 商店插件
FAQ
Where does this request come from?
From a public thread on Godot Forum, posted on 2026-10-12 with 25 replies, filed under Communities & Games. Read the full context here: https://forum.godotengine.org/t/is-there-a-way-to-get-normalized-coordinates-in-the-2d-editor/145318
What exactly are users complaining about?
Is it possible to change the measurements in the editor to use a normalized coordinate system? Multi-resolution support is a classic 2D pain; without unit abstraction it's all conversion code.
What could this become as a product?
A resolution-independence toolkit: unit system, safe areas, 9-slice helpers.
What alternatives exist today?
Known options: Godot 原生, Asset 商店插件. These usually cover only one step of the workflow, leaving the rest manual.