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Communities & Games Godot Forum · 2026-10-12

2D editor is pixel-only; no normalised coordinate system

2D 编辑器只有像素坐标,想做「单位制」布局很别扭

At a glance · 30-second read
  • WhoGodot Forum · 2026-10-12 · 25 replies
  • The ask2D editor is pixel-only; no normalised coordinate system
  • The openingA resolution-independence toolkit: unit system, safe areas, 9-slice helpers.

What was actually said

“Is it possible to change the measurements in the editor to use a normalized coordinate system?”

— Godot Forum · 2026-10-12 · forum.godotengine.org/t/is-there-a-way-to-get-normal…

Background and pain

The pain

Multi-resolution support is a classic 2D pain; without unit abstraction it's all conversion code.

A buildable angle

The opening

A resolution-independence toolkit: unit system, safe areas, 9-slice helpers.

How to validate it

  1. Read the whole thread and note the recurring scenarios — repetition is the density of the need.
  2. Search existing tools around "editor UX / 2D" and check which single step they actually cover.
  3. Put up a one-line landing page, share it back to Godot Forum, and see whether anyone asks about pricing.

Existing options

Godot 原生, Asset 商店插件

FAQ

Where does this request come from?
From a public thread on Godot Forum, posted on 2026-10-12 with 25 replies, filed under Communities & Games. Read the full context here: https://forum.godotengine.org/t/is-there-a-way-to-get-normalized-coordinates-in-the-2d-editor/145318
What exactly are users complaining about?
Is it possible to change the measurements in the editor to use a normalized coordinate system? Multi-resolution support is a classic 2D pain; without unit abstraction it's all conversion code.
What could this become as a product?
A resolution-independence toolkit: unit system, safe areas, 9-slice helpers.
What alternatives exist today?
Known options: Godot 原生, Asset 商店插件. These usually cover only one step of the workflow, leaving the rest manual.

More threads on this pain

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